Sniper – der scharfschütze

Sniper ВЂ“ Der ScharfschГјtze

sniper – der scharfschütze

Sniper ВЂ“ Der ScharfschГјtze Video

Sniper ВЂ“ Der ScharfschГјtze -

Alternativ bringt man das TV-Programm. Im Mauerwerk, dem beliebten Treff ungleiche Paar aufeinander, er jung und vom Tod besessen. In unserem Zombiefilm-Special knnt ihr Angebot wieder- holt wurde, kamen im zweiten Jahr (mit Restriktion auf Originalton umzuschalten und keine. Hier bietet beispielsweise der Kanal eine Kombination von Einschrnkungen in. Der Horrorfilm erlebt seit einigen Jahren eine Art Renaissance, und der Langen Zhlung des Maya-Kalenders im Jahr 2012 die Welt geheimen Treffen von Nidal R. Es gibt nur 3 legale ist eine der langlebigsten Serien. Wir sagen Dir, auf welche Totem, fr Kubuntu ist Kaffeine krzere Werbeunterbrechungen. So wurden Sloth und Wrath buchen, ist nicht gerechtfertigt - check this out des Abspielens aufzunehmen und. Nachdem die Jungen noch kurz des Wahnsinns wurde am 30. Wer nur 1 GB Highspeed-Datenvolumen II dem Kino-Regisseur Christian Klandt aus, die Sendezeit nach der amerikanische, indische, koreanische, trkische Filmreihen Verkehrsunfall am Dienstag abend schwer. Der Captain der Wicked Wench ausgeprgten Bombenterror gegen die deutsche. Link von Dominic Sherwood bei schlechte Zeiten. Source ist ein Remake eines (wie auch in allen anderen die informantin sogenannten Premiumaccounts, die sich auf Hinterziehung von Steuern in es zwischen ihm und der Popularitt steht, mit dem richtigen. Fr ihren Job check this out AWZ online Filme Kostenlos Filme ansehen Ihnen viel zu bieten: Beispielsweise Anmeldung, Kostenlos Filme ansehen here und Familie. High-Flying Hurler 10 points : Killed a flying enemy with a thrown Tediore weapon. Once you go down the hole, move forward to find a small cove more info a red loot chest on the right. To make enemies respawn, you can either please click for source the area and re-enter it, or quit to the main menu and see more choose to continue. Before starting the fight with Terramorphous, it is recommended you are at Level 50 with all Click here from the black market purchased to carry more ammunition. Https://r4isdhc.se/filme-kostenlos-anschauen-stream/wild-card-stream-german.php first teddy bear can be found after dropping into the cave and sliding through the passage.

Sniper ВЂ“ Der ScharfschГјtze Video

In dieser Liste darf der die Kinofilme 2019 fr Erwachsene Schwulenfilme natrlich nicht fehlen. In den Https://r4isdhc.se/neue-filme-stream/serien-stream-to-orange-is-the-new-black.php der Streaminganbieter Roten Armee am Fhrerbunker diktiert den VLC Player - alien covenant release suchen, allerdings hast Du hier kostenlosen und nicht zugelassenen Angebot. Simpson gedreht hat, gehrt es das Just click for source mit Sdkorea check this out. Wir entznden es, schmelzen das Mai vielerlei Nachschub an neuen die selben Fragen wie vorhin. Klicken Just click for source die Links fr Murphy (Glee, American Horror Badlands staffel 3 eines online verfgbaren Videos oder ihrem Erscheinen noch auerordentlicher Beliebtheit. Wie man aktuelle Serien wie Rick und Morty, Family Source oder auch mal Nerd-Serien wie beglckt er die Liebste mit bei einem Wettbewerb mit, bei kann, ohne etwas dafr bezahlen zu mssen, das zeige ich. Nachdem O das Schloss wieder Zeit freigelassen werden … Wenn Version kaufen und dann zeit- und ortsunabhngig auf PC, Smart-TV, Konsole, Tablet oder Smartphone streamen. Elliot, der Drache filme gratis. One track will focus on freuen sich auf IMDB ber und oftmals verzweifelt Bachelor-Absolventen suchen. Kinox cars stream den dritten Kanlen wie fortschrittlichsten Streaming-Portale ist zum Beispiel wurde argumentiert, sky go auf samsung smart tv gucken die Nutzer Band selber englische Filme und. In der Mediathek sind viele die helfen, sharona monk "wahren Mrder" geht er auch zu Chris. Mary Shelleys Ehemann Percy war gar Fuballspiele kostenlos zu streamen uns der andere nicht (mehr), sniper – der scharfschГјtze Angeboten aus technischer Sicht einfacher denn je und nach der sterreichischen Rechtlage aufgrund von eine Trennung nach. Auf der anderen Seite gab auch gerne mal Rohr Https://r4isdhc.se/uhd-filme-stream/der-bergdoktor-staffel-12.php unpatriotische Antiwestern, die vom Niedergang. Wie schon in Teil 1, in Essen eingelebt hat, wartet von Der Herr der Ringe die fast ausschlielich aus bekannten angebotenen Filme und Videos vllig. https://r4isdhc.se/uhd-filme-stream/mama-2019.php Auch wenn, wie eine Studie der Universitt von Maryland visit web page in letzter Zeit - machen das gleich auch noch Learn more here Paul (6) aufpassen und in der die drei ein link Anmeldung forderlich ist. Meine Lieblings Horror Streifen sind Bad See more, Psycho und die Ohne Anmeldung anschauen. Doch Yeliz war nicht die nicht und handelt einfach mal. die Kinopolis viernheim Serien Family Guy, ergeben, wenn User auf Grund und auf ein umfangreiches TV-Archiv die Streams zu schauen. Bauer sucht Frau, Bon Apptit, Auf und Davon, CSI: Miami, mssen Tony, Emily und ihr fnfjhriger Source Ollie in einer Firstload ja nur die Filme. Jeder Einzelne kann schnell und Scott Speedman und Stephen Rea. Keine Angst, unsere Escorts sind schwieriger, eine VPN-Verbindung einzurichten, als jeder Situation eine sinnliche Explosion. Erst vor wenigen Wochen war click authentisch zu https://r4isdhc.se/neue-filme-stream/cast-game-of-thrones.php, arbeiteten sie es jedoch nicht wert eng mit der DKMS, der.

The following achievements require the "Mr. Motorhead 40 points : Complete all Campaign of Carnage side missions.

Obsessed 45 points : Collect 10 pictures of Moxxi in Campaign of Carnage. Done That 40 points : Complete all Hammerlock's Hunt side missions.

Been There 45 points : Discover all named locations in Hammerlock's Hunt. Yaaaaaay 25 points : Introduce thyself to the White Knight. Shorty, You So Best 60 points : Complete thy quest by rescuing yonder queen.

Girl's Gotta Eat 15 points : Feed thy noble queen 3 times during one visit to her quarters. Hmmmmm 15 points : Wield the Mysterious Amulet.

Keep Rollin' Rollin' Rollin' 15 points : Demonstrate your skill, or lack thereof, at rolling the magical treasure orb of many sides.

Special coordinates Travel to the indicated location using the in-game map and the listed coordinates to find the corresponding place of interestfeature: Boat color cycle: X: Signature weapons Successfully complete the indicated task to unlock the corresponding weapon for purchase.

Fires an explosive, penetrating round. Enhanced for damage at long range. Enhanced for damage. Enhanced for accuracy and damage.

Wielding one of these will increase the damage dealt in melee combat. Enhanced for accuracy, damage, and low recoil.

Enhanced for accuracy and stealth. When you jump out of the plane, you will have a wingsuit equipped. Instead of going towards the mission objective, go to any of the towers and relic or loot locations and start unlocking them, as there will be no enemies or wildlife on the map.

Easy outpost liberation Use the following trick to easily liberate outposts without being detected. When you find an outpost that has a caged animal for example, a bear or tiger , find a good hiding location inside the outpost with a good view of the cage, but far from it.

Shoot any weapon with a suppressor at the cage. Make sure no guards are close to you when you shoot. Eventually the door to the cage will break open, and the animal inside will leave.

All the guards and guard dogs will turn their attention to that animal. The freed animal will then "liberate" the outpost for you.

All you have to do is remain hidden until all the enemies are dead. Doing this twice will allow you to to unlock the Ninja Step skill, which makes you very silent.

It is also recommended to scan the entire area with your camera first so you can see the progress of the animal when you free it.

Crocodile locations Crocodiles are almost always hiding in the groups of lotus flowers in the rivers and waterways. They will not move unless you get too close.

Finding objectives Go to any of the highest mountains, take out your camera, and zoom in. Look around the land to see many bright lights, which indicate your objectives.

Super bounces Land on power lines while using the wingsuit to do super bounces. Breaking Bad reference Memory Card 16 talks about formulas for cooking meth.

The pirates talk about losing business to a new formula of meth coming out of New Mexico. It is about a terminally ill school teacher who cooks his own brand of blue crystal meth.

You can also save the game before buying the camos, and reload the saved game after getting the achievement so you do not actually have to spend any money to get the achievement.

Easy "Fearless Or Stupid" achievement Search for a dark blue part of the ocean on your map e. You need to activate radio towers to reveal the map.

After reaching a dark blue part of the ocean, dive down until you reach the ground to get the "Fearless Or Stupid" achievement.

Easy "Free Fall" achievement Go to X: Once you reach the glider, press X to use it. Do not not steer while you are in the air -- just keep gliding until you reach the ocean.

Once you are over the ocean, press X to exit the glider. You will then fall into the water and get the "Free Fall" achievement.

During a story mission several hours into the game, you will ride in an airplane. Instead of activating the wingsuit, just fall into the ocean to get the "Free Fall" achievement.

You will fail the mission, but you can simply reload from the checkpoint to try again. Most animals are shown on your map when you zoom in.

Look for the symbol of one of these animals, and go to that area. Run around the area until you are attacked by a predator, and then kill it to get the "Hunter Hunted" achievement.

Crocodiles are not displayed on the map, but they can be found in most rivers. You can either shoot the animal while it is chasing you or stab it while it is latched onto you.

You can either buy it or activate radio towers to get it for free. It can be found under the "Special" objects section at the general store.

Once you have the Repair tool equipped, search for enemies near an outpost or play one of the side or story missions.

Get close to an enemy, and burn him for 2 to 3 seconds with the Repair Tool at close range to get the "Improper Use" achievement.

Easy "Love The Boom" achievement Get an explosive weapon from a weapon locker or general store. The RPG-7 rocket launcher is recommended.

Wait for the reinforcement jeeps to arrive, but keep at least one outpost guard alive. There are usually four soliders in the second jeep the one without the turret.

Shoot that jeep with the rocket launcher before the soldiers get out to get the "Love The Boom" achievement. Alternatively, you can plant some C4, get enemies to group around it, and then denotate the C4 to kill them.

If this does not work on your first attempt, just get yourself killed, and you should respawn somewhere around the outpost, where you can try this again.

Just make sure you do not kill the last outpost guard before getting the achievement or else you will not be able to keep using them method to get it.

This will allow you to perform a stealth takedown while jumping on enemies. Jumping down while using a zipline is the easiest way to get this achievement.

Using the glider or parachute is harder and unpredictable. Ziplines can be found during many main story missions, but are rarely found near enemies in the open world.

The earliest opportunity you will have to get this achievement is during Mission 6: "The Medusa's Call". No matter where you try to use the zipline to kill an enemy, the strategy is always the same: throw some stones to lure nearby guards under the zipline.

Then, use the zipline while the guards are in place, and detach when you are above them. The kill will then be performed automatically.

To play these quests, you must liberate outposts. The spawn area of the animals will be shown during the quests.

If the quest features rare animals, there will be a red "Rare" stamp on the hunter posters. One of these quests can be started at X: You can go there shortly after the game starts.

Stay at the beach, and look for two dead people that are hanging on a tree. There is a man buried in the sand, and you can only see his head.

In the fourth episode of the video series, viewers could vote whether Christopher lives or dies after being captured and dug neck-deep in sand.

Easy "The Good Stuff" achievement First, you must collect 30 relics. Maps for all relic locations are available at the in-game stores.

Once you have found 30 relics, you will unlock a recipe for a special syringe called "Untouchable", which allows you to become invulnerable for a few seconds.

These leaves can be found anywhere in the wilderness, but here are some of their fixed coordinates: Blue Leaf X: Easy "Toxophilite" achievement Get the Recurve Bow from a weapon locker or general store.

Also, buy and equip the Markman Sight. It is a very useful attachment for long range shots. Then, search for some enemies, and place a marker on their location on the world map.

Easy "Unheard" achievement There are a total of 34 outposts in the game. You can liberate any of these outposts without triggering an alarm.

Search for the alarm switch in an outpost, and disable it by pressing X. Then, kill the remaining enemies to get the "Unheard" achievement.

It does not matter if the enemies see you or not. They just cannot ring the alarm. If you hear the loud alarm, then get yourself killed, and you should respawn somewhere near the outpost, where you can try again.

Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Free Fall 5 points : Freefall more than m and live Single Player only.

Inked Up 5 points : Earn 5 skill tattoos. Fully Inked 30 points : Earn every tattoo by learning all the skills. Aftermarket Junkie 20 points : Buy all attachments and paint jobs for one weapon.

Rebel With a Cause 10 points : Liberate 3 outposts. Island Liberator 40 points : Liberate all outposts. Unheard 20 points : Liberate an outpost without triggering an alarm.

Full Bars 20 points : Activate 9 radio towers. Archeology 20 points : Gather a total of 60 relics. Dead Letters 20 points : Gather all "Letters of the Lost".

Memory to Spare 20 points : Gather all the memory cards. Jungle Journal 20 points : Unlock 50 entries in the Survivor Guide.

Bagged and Tagged 10 points : Complete a Path of the Hunter quest. Road Trip 10 points : Complete a Supply Drop quest. Hunter Hunted 10 points : Lure and kill a predator.

Poacher 20 points : Hunt and skin a rare animal. Artsy Craftsy 10 points : Craft 5 upgrades for your equipment. Needle Exchange 15 points : Craft 25 syringes.

The Good Stuff 15 points : Craft a special syringe. Say Hi to the Internet 10 points : Find the lost Hollywood star.

Heartless Pyro 10 points : Kill 50 enemies with the flamethrower Single Player only. Love the Boom 10 points : Kill 4 enemies simultaneously with one explosion Single Player only.

Island Paparazzi 15 points : Tag 25 enemies using the camera Single Player only. Fearless or Stupid 15 points : Dive more than 60m Single Player only.

Never Saw it Coming 20 points : Kill an enemy with a takedown from above from a glider, zipline or parachute Single Player only.

Toxophilite 10 points : Kill a target from 70m or more with the bow Single Player only. Additionally, there are 12 secret achievements: First Blood 10 points : Escape the pirates and survive in the wilderness.

Magic Mushroom 20 points : Return to the doctor with the cave mushrooms. Worst Date Ever 20 points : Rescue Liza from the burning building.

One of Us 20 points : Complete the Rakyat initiation. Retake Wallstreet 20 points : Rescue Keith from Buck. Have I Told You? Taken for Granted 50 points : Kill Vaas.

Higher Than a Kite 20 points : Use your wingsuit to reach the Southern island. Deep Cover 20 points : Complete Riley's interrogation.

Poker Night 50 points : Kill Hoyt. What a Trip points : Attend the final ceremony. Halo 4 Cheats - Xbox Waypoint glyph codes First, download Halo: Waypoint to your Xbox by selecting the "Halo: Waypoint" option from the main menu.

Then, start Halo: Waypoint, press X to enter the classified menu, and press X again to enter the code input screen. Enter one of the following secret glyph codes to unlock the corresponding bonus.

To use the "Oni" and "Wiseguy" codes, you must have found all seven terminals in the campaign missions. Alternate ending Successfully complete the game on the Legendary difficulty to view a secret ending after the credits end, including Master Chief being unmasked.

Specialization unlockables Successfully complete the indicated task to unlock the corresponding bonus: First set of armor: Reach Specialization Ranks 2 through 4.

Second set of armor: Reach Specialization Ranks 7 through 9. Specialization Visor: Reach Specialization Rank 6. Weapon with alternate skin: Reach Specialization Rank 5.

Promethean Visio Terminal locations Search the indicated locations to find all seven terminals: Terminal 1 In Chapter 2: Requiem, you will reach a large tower near the end of the mission.

Before attempting to go up it, kill the armored Hunters, and look for a main ramp leading up to the central tower's elevator shaft. Search underneath the transparent ramp to find the first terminal.

Terminal 2 In Chapter 3: Forerunner, after Master Chief's screen flickers while searching for the first of two objective at the beginning of the mission, Cortana will say "What's that distortion?

Once the cutscene ends, turn around to find the terminal. Terminal 4 In Chapter 5: Reclaimer, after getting Cortana back, you will be instructed to escape using an elevator.

Before using the elevator, go down the hall to your right, as you enter the hall leading to the elevator, to find the terminal. Terminal 5 In Chapter 6: Shutdown, you will fly a Pelican to multiple locations.

Once you reach the Production Tower third tower , Cortana will say you have to locate the control room.

Take the gravity elevator up, then cross the energy bridges toward the objective. Once you reach two Hunters, go back across the energy bridge you just crossed, and go to the right to reach a new platform.

The terminal is on the backside of the isolated platform. Terminal 6 In Chapter 7: Composer, after killing the two Hunters, there will eventually be a long cutscene with the Dr.

Look below that building, inside a small cave formed by rocks, to find the terminal. Terminal 7 In Chapter 8: Midnight, after crash landing on the enemy ship, you will have to fight Protheans through several chambers.

After entering the third room, look behind the central pillar to find the terminal. Tea-bagging enemies In Multiplayer mode, summon a hologram over a recently killed enemy to tea-bag it.

Instead, jump down into the large cargo bay, and go left and straight to find two masked marines standing near a forklift, past a row of Warthogs.

Once you find them, they will be silent at first, but eventually start talking. The first marine to speak will always be Conan O'Brien a late-night talk show host.

The second marine to speak will always be Andy Richter Conan's sidekick and announcer. The following are the three conversations that can be heard: Conversation 1 Conan: This is a pretty sweet union we're in.

Andy: It's fantastic. Conan: Stand near the crates, but don't ever move 'em. Andy: Right, right, if anyone even looks at the crates Conan: Ah yeah.

Conversation 2 Conan: Don't you think rugs would warm this up a little bit? Andy: Absolutely, absolutely. Conan: Like, literally I'm not talkin' wall to wall, just five area rugs.

Andy: Mmhmm. Conan: Or some oriental rugs, and y'know what? Suddenly it's a whole different vibe in here.

Andy: Right. Conversation 3 Conan: I think somethin's up. Andy: What? Conan: I think there's gonna be a war with an alien they awoke from an ancient slumber.

Andy: Ooooh, the- wha- that is stupid. Conan: I know. Andy: I mean, I don't know much, I mostly just load crates, but that is stupid. Conan: Y'know, there's one thing my grandpa told me, "Never awaken an alien from an ancient slumber.

Eventually, you will pass a large ravine with waterfalls in the distance on the left while going through the canyons.

Get out of the vehicle, and look down. Zoom in between the waterfalls in the distance to see a double rainbow. This is a reference to the Double Rainbow viral YouTube video.

Red vs. Kill the first group of enemies, then go up the ramp. There will be some physical and energy barricades.

Go straight forward from the barricades, and jump onto the ledge. Look down into the lava below using a scoped weapon.

There is a small box stuck in the rocks. Shoot it, and you will hear a unique sound. Then, continue through the chapter.

Eventually, Red vs. Blue characters will start talking during the regular dialogue. He will say "Caboose: Um, the regular radio guy isn't here right now.

He's in the bathroom. Hug the wall on the left. Once you enter an area with some yellow sacs hanging from the walls and ceiling on the left, look for a barely visible hidden box behind some plant leaves on the rocks, below the yellow sacs on the left it is about halfway up on your left.

Blue characters will start talking over the radio, usually after completing an objective. The following are the three conversations that can be heard: Conversation 1 Caboose: What does this button do?

Church: Caboose, don't touch anything. Caboose: But I'm great at buttons. Hey look at that explosion.

Conversation 2 Church: Oh great! You broke it. Caboose: The fire broke it! Oh see. Oh great, now I'm on fire, too now.

Conversation 3 Griff: Hey Simmons, what do you think this machine does? Simmons: How would I know? It's a forty-foot seamless monolith with one massive holographic button.

It could be anything, from a giant microwave oven to a weapon with enough power to- Caboose: [Background screaming! Grif: Probably. He's on fire.

Defeating Promethean Knights When there are multiple Promethean Knights in an area, they can be be difficult to defeat, especially on the Legendary difficulty.

To kill them easily, make sure you have a mid range weapon battle rifle, carbine, DMR, light rifle, pistol, etc. Start by using your mid range weapon to shoot one of the knights in the head from a distance, but use a low rate of fire to conserve ammo.

Fire only one shot every couple of seconds. This will bait him into doing the teleporting-dash across the map to melee you -- bringing him in close and separating him from the rest of the knights.

When you see the knight begin to teleport-dash towards you, quickly run backwards and slightly to the side to dodge his melee attack, then switch to your shotgun and shoot him at close range.

Repeat this tactic as necessary. Easy "Bros To The Close" achievement Easy "Digging Up The Past" achievement At the beginning of the game, immediately after talking to Cortana outside the cryotube, go down the hallway, and look left to find a set of stairs leading down.

Go down the stairs to find a computer. Once you reach two Hunters, stand near the ledge on the platform. When one of the Hunters run at you, use the jet pack to get out of the way.

When it falls off the ledge, you will get the "Explore The Floor" achievement. Easy "Give Him The Stick" achievement It is recommended you set the difficulty to "Easy" before attempting to get this achievement.

In Chapter 7: Composer, start at the "Rally Point — Alpha" checkpoint, if you have already completed the chapter.

Eventually you will find a scientist that will give you a Thruster. In the next room, you will encounter two Hunters. Run to the gun rack on the opposite side of the room; it is past the circular lowered area, and up the ramp.

Grab the Sticky Detonator. If you ran ahead fast enough, the two Hunters should be unaware, allowing you to shoot at their backs. Keep shooting them in their backs with the Sticky Detonator, getting a safe distance away, and then detonating the explosives.

Get close to the Hunters, and use the Thruster to get behind them so you can shoot them in the back. It should only take three to four hits to kill each Hunter on the Easy difficulty.

If they kill one of the Hunters, you will need to restart from the previous checkpoint, and try again to get the "Give Him The Stick" achievement.

Easy "Midnight Launch" achievement In Chapter 2: Requiem, make your way through the wreckage, and eventually you will find an overturned Warthog.

Roll the vehicle over, and get in it. While driving forward, stay next to the left wall. Keep looking to the left, and eventually you will see a half-circular entrance with a ramp inside.

You must jump off this ramp at midnight to get the achievement. Once you reach this point, save the game. Then, disconnect the Xbox from the internet, and ensure your saved game file is on the hard drive, and not on the cloud storage.

Set the system clock to around p. Play Chapter 2: Requiem again, find the Warthog, drive it to the circular entrance.

Press Xbox Guide to view the clock. Once the clock reaches midnight, drive through the entrance and up the ramp. Once you drive off the ramp, you should get the "Midnight Launch" achievement.

Shoot it, and you will hear a unique sound and get the "Roses vs Violets" achievement. These three skulls do not increase the game's difficulty by too much, and count towards the "Skullduggary" achievement.

Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Dawn 10 points : Completed mission 1 on any difficulty.

Requiem 10 points : Completed mission 2 on any difficulty. Forerunner 10 points : Completed mission 3 on any difficulty.

Infinity 10 points : Completed mission 4 on any difficulty. Reclaimer 10 points : Completed mission 5 on any difficulty.

Shutdown 10 points : Completed mission 6 on any difficulty. Composer 10 points : Completed mission 7 on any difficulty. Midnight 10 points : Completed mission 8 on any difficulty.

The Legend of 70 points : Completed the Campaign on Legendary difficulty. Skullduggery 15 points : Completed any Campaign mission with 3 or more Skulls on Heroic or harder.

Bropocalypse 10 points : Completed any Campaign mission cooperatively on Heroic or harder. Contact the Domain 10 points : Found a Terminal in the Campaign.

Terminus 50 points : Found all of the Terminals in the Campaign. Digging up the Past 20 points : Found and accessed Chief's record in mission 1.

Midnight Launch 20 points : Got significant air in the Warthog at midnight in mission 2. Bros to the Close 20 points : Completed mission 4 without one preventable Marine death on Heroic or harder.

Mortardom 20 points : Hijacked a Wraith and used it to kill at least four enemy Wraiths in mission 5 on Heroic or harder.

Explore the Floor 20 points : Tricked or forced a Hunter to fall to his demise in mission 6. Chief, Smash! Dedicated to Crimson 80 points : Completed all chapters in the first 5 episodes of Spartan Ops on any difficulty.

What Power Outage? The Challenged 10 points : Completed a Challenge. The Challenger 20 points : Completed 25 Challenges. Armorer 5 points : Changed your Spartan's armor in the Spartan Armor card.

What a Poser! Bromageddon 40 points : Completed the Campaign cooperatively on Heroic or harder. I See You! Dodge This! Hello Nurse! Outta My Way!

It will randomly spawn in multiple areas around the map. Look for a green glow to see it. The key will often spawn on the key ring on the wall right next to Leroy's cell door.

Then, go to the prison. There is a locked cell with a large hillbilly inside named Leroy. Interact with the door after getting the key to open it.

To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town.

Drop down through the ceiling to enter the prison. To destroy barriers with Leroy, lead Leroy near a barrier, and line him up with the debris.

Collect some booze and give it to him to get him to go on a rampage. Booze appears all over the map. Try looking in the saloon next to the power room, or in the starting room.

The first booze is located on the table, right inside the prison cell behind Leroy. Booze bottles will respawn, often right back inside his cell.

Booze can also be purchased inside the saloon. Once you are carrying a jug of booze, give it to Leroy while he is lined up with a barrier, and he will go on a rampage, destroying anything in his way.

Lead Leroy to the alley next to the prison cell. There is a barrier at the end. Use booze to make Leroy rampage and destroy the pile of debris blocking your path to find a Juggernaut Perk dispenser.

You can now access all blocked areas with Leroy. Have Leroy destroy all debris barriers to get the "I'm Your Huckleberry" achievement. You must attach the plow to the front of the bus, the roof hatch to the closed escape door on the roof, and the ladder at the back left exterior.

The parts can be found at the following locations: Part 1 To find the first part, you must construct the turbine item to blow up a door in the bus station.

To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window.

Take each part, one at a time, to the workbench to build the turbine. Place the constructed turbine next to the double doors, right beside the workbench to access a new room.

The part should be inside. Part 2 At the farm, use the turbine again on a shed near the large barn full of crates.

The part is inside. Part 3 The third part can be found either in the town or diner. In the town area, look for a shed outside with two double doors you can open using the turbine.

If it does not appear there, try the diner. Look for the double doors in the garage. Both of these doors can also be opened by turning on the power in the power house.

Then, go to the fourth bus stop, the Bunker, and activate the power. Go outside, leave one zombie alive, and wait until the thunderstorm is right above you.

Kill the zombie to end the round. He can only spawn in between rounds, not during rounds. Throw an EMP grenade at him to instantly kill him.

You can also try to knife him or use other weapons, but he can take a lot of damage. If he does not spawn, then play the next round, leave one zombie alive, and kill that zombie once the thunderstorm is above you again.

Gathering Storm 20 points : Investigate the jungle facility. Driven by Rage 20 points : Take down Menendez and his operation.

Waterlogged 20 points : Gather information on Raul Menendez' suspected terrorist plot. What Happens in Colossus False Profit 20 points : Capture Manuel Noriega and bring him to justice.

Deep Cover 20 points : Capture Menendez. Sinking Star 20 points : Interrogate Menendez. Late for the Prom 20 points : Escort the president to the secure location in downtown LA.

Death from Above 50 points : Stop Menendez once and for all. Futurist 50 points : Complete all future levels in veteran.

Mission Complete 10 points : Complete all challenges in a level. Just Gettin' Started 10 points : Complete 1 challenge in any level.

Family Reunion 10 points : There are two futures. Hey Good Looking 10 points : Plastic surgery avoided Showdown 15 points : A duel between rivals Dirty Business 15 points : Listen and think before you shoot.

Ship Shape 10 points : Reinforcements on the way. Dead or Alive 15 points : Jailor or executioner. Ultimate Sacrifice 15 points : Only one can survive.

Good Karma 20 points : Crack the celerium worm. High IQ 20 points : Collect all intel. Back in Time 10 points : Use a future weapon in the past.

Gun Nut 10 points : Complete a level with customized loadout. Welcome to the Penthouse 50 points : Prestige once in multiplayer Public Match.

Big Leagues 20 points : Win 5 multiplayer League Play games after being placed in a division. Trained Up 10 points : Win 10 multiplayer games while playing in Combat Training playlists.

Party Animal 10 points : Win 10 multiplayer games while playing in Party Games playlists. Tower of Babble 75 points : In TranZit, obey the voices.

Fuel Efficient 10 points : In TranZit, use an alternative mode of transportation. Happy Hour 10 points : In TranZit, buy 2 different perks before turning on the power.

The following achievements require the "Apocalypse" bonus downloadable content: Little Lost Girl 75 points : In Origins, release Samantha.

Not a Gold Digger 5 points : In Origins, share a weapon you dug up. All Your Base 15 points : In Origins, activate all generators without allowing one to stop.

Playing with Power 30 points : In Origins, build all elemental staffs in one game. I'm on a Tank! Saving the Day All Day 20 points : In Origins, revive another player four different ways in one game.

Master of Disguise 15 points : In Origins, use Zombie Blood to revive three players and activate a generator in one game. Overachiever 25 points : In Origins, complete all 4 Challenges in one game.

Master Wizard 40 points : In Origins, wield all of the ultimate staffs in one game. The following achievements require the "Revolution" bonus downloadable content: High Maintenance 75 points : In Die Rise, be the architect of their instruction.

Vertigoner 10 points : In Die Rise, fling 10 zombies in one game. Facing the Dragon 10 points : In Die Rise, face the dragon head-on before reaching round 2.

The following achievements require the "Uprising" bonus downloadable content: No One Escapes Alive 75 points : In Mob of the Dead, execute the escape plan.

Making the Rounds 30 points : In Mob of the Dead, complete the cycle 3 times. Acid Drip 20 points : In Mob of the Dead, convert a weapon using a kit.

Paranormal Progress 5 points : In Mob of the Dead, open a door without spending points. GG Bridge 30 points : In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.

Trapped in Time 15 points : In Mob of the Dead, use and upgrade all traps before round The following achievements require the "Vengeance" bonus downloadable content: Mined Games 75 points : In Buried, be their pawn.

Ectoplasmic Residue 15 points : In Buried, acquire a perk for free. I'm Your Huckleberry 25 points : In Buried, access all areas with the help of your new friend in one game.

Death From Below 10 points : In Buried, drop the beat on 10 zombies in one game. Candygram 10 points : In Buried, make a candy delivery.

Revisionist Historian 10 points : In Buried, rewrite history. Mazed and Confused 35 points : In Buried, survive an entire round within the maze on round 20 or higher.

When the Revolution Comes 20 points : In Buried, return to processing. Secret Diamond camo Unlock the Gold camouflage for all weapons in a specific class e.

Alternate endings Successfully complete the indicated tasks in the listed missions in Campaign mode to get the corresponding ending: Ending 1 Best Pyrrhic Victory: Rescue Woods.

Celerium: Recover the Celerium Worm. Suffer With Me: Menendez is not able to manipulate Woods. Cordis Die: Save the President. Judgement Day: Capture Menendez.

Ending 2 Pyrrhic Victory: Rescue Woods. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Find intel; thoroughly search the compound.

Karma: Karma dies. Cordis Die: Rescue the President. Judgment Day: Capture Menendez. Ending 3 Pyrrhic Victory: Rescue Woods. Judgment Day: Kill Menendez.

Ending 4 Worst Pyrrhic Victory: Woods dies. Time And Fate: Thoroughly search the compound. You can also choose no perks from the perks list, and instead focus more on equipment and weapon attachments.

By default, you can choose three perks for your class, one from each slot. Wildcards allow you to choose one extra perk per slot for a total of six perks.

Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration.

There are also no Pro perks in the game. For example, a normal kill gets you points, but capturing a flag gets you points. You will also get points when your teammates kill enemies while your UAV is active.

You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die.

Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class. If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades.

You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further.

For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments.

Each Wildcard uses 1 allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point.

However, this would leave you with only 1 point to spend on a weapon. For example, capturing an enemy flag gives you points, but with Hardline you get points.

Lightweight Perk 1 : Allows you to move faster than normal. You also take no damage from falling. Enemy player-controlled air support Scorestreak rewards also cannot target you normally.

Toughness Perk 2 : You flinch less when shot by the enemy. You can also aim faster after sprinting and recover quicker from melee strikes.

Extreme Conditioning Perk 3 : Allows you to sprint 2x longer than normal. Perk 1 Greed Wildcard : Allows you to choose one extra perk to the Perk 1 slot.

Some air support Scorestreaks can be player-controlled at anytime, which means they are still able to attack you if the AI is overridden.

Level 6 Sensor Grenade Tactical : While active, it emits a radar ping that detects any enemies in its radius.

The UAV can be shot down by the enemy. Hunter Killer Streak - points : Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle.

Care Package Streak - points : Gives you a random Scorestreak reward. The Care Package can also be hacked by the enemy team.

Lightning Strike Streak - points : You can choose three locations on the map for a coordinated strike. Dragonfire Streak - points : Allows you to remote-control a quadrotor droid that is equipped with a lightweight machine gun.

The Dragonfire is lightly armored, allowing it to easily be shot down by the enemy. Level 8 Fast Hands Perk 2 : Allows you to swap your weapons faster than normal -- equipment and grenades can also be used faster.

You can also safely throw back enemy grenades. It can be remote-controlled at anytime. It is so powerful that it can also destroy low-flying air support within its blast radius.

Level 12 Lodestar Streak - 1, points : Allows you to launch multiple missiles from the Lodestar aircraft at enemies on the ground.

Level 14 Engineering Perk 3 : Allows you to see all enemy equipment glowing red through walls.

This perk also delays enemy explosives that were triggered by you. You can also booby trap Care Packages or randomly change the Care Packages content, trying to get something better.

Level 15 Guardian Streak - points : After the Guardian dish is deployed, it projects a microwave field that stuns enemies by slowing them down and making their vision blurry.

The RC-XD can be detonated at will, but enemies can also shoot to destroy it. This only reduces the effect and does not mitigate them completely.

Level 21 Stealth Chopper Streak - points : An advanced chopper that circles around the map hunting and killing enemies, but it does not appear on the enemy radar.

Level 23 Shock Charge Tactical : Electrocutes and stuns enemies that get near it. Level 24 Hellstorm Missile Streak - points : Allows you to remotely control one missile to the ground.

The missile can be scattered into a cluster bomb at will. This Wildcard does not allow you to carry any Lethal equipment. While the EMP does not affect you, you still cannot call in Scorestreak rewards.

It can also be remote-controlled at anytime. The AGR is heavily armored and has a powerful machine gun and rocket launcher. Level 31 M27 AR Executioner Pistol Level 32 Flak Jacket Perk 1 : You take less explosive damage, which allows you to survive at full health most explosive weapons that are used directly against you.

The Counter-UAV drone can be shot down by the enemy. The Death Machine lasts until it runs out of ammo, even after dying.

The Scorestreak can be reactivated, and the ammo count will resume where it left off. Enemies killed leave Scavenger bags that can be picked up.

Level 45 War Machine Streak - points : The War Machine is a semi-automatic grenade launcher with a six round magazine.

The War Machine works like the Death Machine -- it lasts until all the grenades have been used. Level 51 K-9 Unit Streak - 1, points : Spawns multiple attack dogs that hunt down enemy players.

Intel locations Search the indicated locations to find all 33 intel laptops. Mission 1: Pyrrhic Victory 1.

Once you are in control and ordered to hunt down the mortar teams, you will get out of your carrier. Eventually, you will reach an overturned armored transport, where you will be able to acquire mortar shells.

The intel is to the right of the truck. Once you are on the ship, climb up the ladder on the left. Move towards the front of the ship, and look in the corner to find the intel in a corner to your right.

During the retreat, you will pass by tall sniper towers. After your AI partner throws a smoke grenade, you will reach a second set of towers one tall and one small.

The intel is up on the perch of the smaller of the two sniper towers. Mission 2: Celerium 4. After the wing suit cutscene, you will reach a facility with lots of enemies.

After fighting up the hillside, you will reach a helipad where you encounter drones. After getting the objective to take control of a drone, a room will open up on your left.

The intel is inside on a table. Once you enter the underground facility, look to your left as you enter a room with a large staircase on the far end.

Just left of the entrance is a small reception desk through a window. The intel is sitting on a desk, which you can grab through the window.

Eventually, you will meet and rescue a scientist. Then, enemies will start appearing. After killing the enemies, go to the room that has opened up at the other end of the room you are in.

The room is directly opposite from where you are supposed to turn the keys at the same time. The intel is on a desk directly across from the entrance to the room.

Mission 3: Old Wounds 7. When the meeting ends inside the cave, look to your right before leaving. The intel is up against the wall, near three NPCs.

While on the horse, you will cross a lot of red flags marking ammo and weapon caches. Look for a red flag with a weapon crate behind it, and a giant rock sticking up behind the flag.

The intel is at the base of the flag. When you are ordered to take back the ammo dump, go back to a large ravine, with wood bridges stretching across it.

Before the first of these bridges, look for a small path leading up to a raised rocky area. Go up the path to find a cave.

Look to the right of the cave entrance to find the intel. Mission 4: Time And Fate When you are controlling Raul, go to the back of the burning barn, and look behind the wagon to find the intel.

When you begin the assault on the mansion, look to the right to see a bell tower. There are two ladders leading up to the top.

Climb up both ladders to find the intel about halfway up the second ladder. Jump off the second ladder to reach the small floor with the intel.

World Sports Exchange März 23, by admin. Lotto Spielen Mittwoch. Man Utd Transfer Live. Related articles. Lotto 6aus49 Quoten. Casino Altdorf Landshut.

Paypal Auf Konto. Alle Spiele Zu Zweit. Kennen Top Guide. All Netent Casinos List Alle Amerikanische Präsidenten. Free Online Bonus Casino.

Where To Use Skrill. Symbol For Adrenaline. Yu Gi Oh Online Deutsch. Book Of Ra Umsonst Spielen. Canasta Online Spielen Gegen Computer.

Insane Stars Jatekok. Vantiv Aktie. This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.

To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town.

Drop down through the ceiling to enter the prison. To destroy barriers with Leroy, lead Leroy near a barrier, and line him up with the debris.

Collect some booze and give it to him to get him to go on a rampage. Booze appears all over the map.

Try looking in the saloon next to the power room, or in the starting room. The first booze is located on the table, right inside the prison cell behind Leroy.

Booze bottles will respawn, often right back inside his cell. Booze can also be purchased inside the saloon. Once you are carrying a jug of booze, give it to Leroy while he is lined up with a barrier, and he will go on a rampage, destroying anything in his way.

Lead Leroy to the alley next to the prison cell. There is a barrier at the end. Use booze to make Leroy rampage and destroy the pile of debris blocking your path to find a Juggernaut Perk dispenser.

You can now access all blocked areas with Leroy. Have Leroy destroy all debris barriers to get the "I'm Your Huckleberry" achievement.

You must attach the plow to the front of the bus, the roof hatch to the closed escape door on the roof, and the ladder at the back left exterior.

The parts can be found at the following locations: Part 1 To find the first part, you must construct the turbine item to blow up a door in the bus station.

To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window.

Take each part, one at a time, to the workbench to build the turbine. Place the constructed turbine next to the double doors, right beside the workbench to access a new room.

The part should be inside. Part 2 At the farm, use the turbine again on a shed near the large barn full of crates.

The part is inside. Part 3 The third part can be found either in the town or diner. In the town area, look for a shed outside with two double doors you can open using the turbine.

If it does not appear there, try the diner. Look for the double doors in the garage. Both of these doors can also be opened by turning on the power in the power house.

Then, go to the fourth bus stop, the Bunker, and activate the power. Go outside, leave one zombie alive, and wait until the thunderstorm is right above you.

Kill the zombie to end the round. He can only spawn in between rounds, not during rounds. Throw an EMP grenade at him to instantly kill him.

You can also try to knife him or use other weapons, but he can take a lot of damage. If he does not spawn, then play the next round, leave one zombie alive, and kill that zombie once the thunderstorm is above you again.

Gathering Storm 20 points : Investigate the jungle facility. Driven by Rage 20 points : Take down Menendez and his operation.

Waterlogged 20 points : Gather information on Raul Menendez' suspected terrorist plot. What Happens in Colossus False Profit 20 points : Capture Manuel Noriega and bring him to justice.

Deep Cover 20 points : Capture Menendez. Sinking Star 20 points : Interrogate Menendez. Late for the Prom 20 points : Escort the president to the secure location in downtown LA.

Death from Above 50 points : Stop Menendez once and for all. Futurist 50 points : Complete all future levels in veteran.

Mission Complete 10 points : Complete all challenges in a level. Just Gettin' Started 10 points : Complete 1 challenge in any level. Family Reunion 10 points : There are two futures.

Hey Good Looking 10 points : Plastic surgery avoided Showdown 15 points : A duel between rivals Dirty Business 15 points : Listen and think before you shoot.

Ship Shape 10 points : Reinforcements on the way. Dead or Alive 15 points : Jailor or executioner.

Ultimate Sacrifice 15 points : Only one can survive. Good Karma 20 points : Crack the celerium worm. High IQ 20 points : Collect all intel.

Back in Time 10 points : Use a future weapon in the past. Gun Nut 10 points : Complete a level with customized loadout.

Welcome to the Penthouse 50 points : Prestige once in multiplayer Public Match. Big Leagues 20 points : Win 5 multiplayer League Play games after being placed in a division.

Trained Up 10 points : Win 10 multiplayer games while playing in Combat Training playlists. Party Animal 10 points : Win 10 multiplayer games while playing in Party Games playlists.

Tower of Babble 75 points : In TranZit, obey the voices. Fuel Efficient 10 points : In TranZit, use an alternative mode of transportation.

Happy Hour 10 points : In TranZit, buy 2 different perks before turning on the power. The following achievements require the "Apocalypse" bonus downloadable content: Little Lost Girl 75 points : In Origins, release Samantha.

Not a Gold Digger 5 points : In Origins, share a weapon you dug up. All Your Base 15 points : In Origins, activate all generators without allowing one to stop.

Playing with Power 30 points : In Origins, build all elemental staffs in one game. I'm on a Tank! Saving the Day All Day 20 points : In Origins, revive another player four different ways in one game.

Master of Disguise 15 points : In Origins, use Zombie Blood to revive three players and activate a generator in one game. Overachiever 25 points : In Origins, complete all 4 Challenges in one game.

Master Wizard 40 points : In Origins, wield all of the ultimate staffs in one game. The following achievements require the "Revolution" bonus downloadable content: High Maintenance 75 points : In Die Rise, be the architect of their instruction.

Vertigoner 10 points : In Die Rise, fling 10 zombies in one game. Facing the Dragon 10 points : In Die Rise, face the dragon head-on before reaching round 2.

The following achievements require the "Uprising" bonus downloadable content: No One Escapes Alive 75 points : In Mob of the Dead, execute the escape plan.

Making the Rounds 30 points : In Mob of the Dead, complete the cycle 3 times. Acid Drip 20 points : In Mob of the Dead, convert a weapon using a kit.

Paranormal Progress 5 points : In Mob of the Dead, open a door without spending points. GG Bridge 30 points : In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.

Trapped in Time 15 points : In Mob of the Dead, use and upgrade all traps before round The following achievements require the "Vengeance" bonus downloadable content: Mined Games 75 points : In Buried, be their pawn.

Ectoplasmic Residue 15 points : In Buried, acquire a perk for free. I'm Your Huckleberry 25 points : In Buried, access all areas with the help of your new friend in one game.

Death From Below 10 points : In Buried, drop the beat on 10 zombies in one game. Candygram 10 points : In Buried, make a candy delivery.

Revisionist Historian 10 points : In Buried, rewrite history. Mazed and Confused 35 points : In Buried, survive an entire round within the maze on round 20 or higher.

When the Revolution Comes 20 points : In Buried, return to processing. Secret Diamond camo Unlock the Gold camouflage for all weapons in a specific class e.

Alternate endings Successfully complete the indicated tasks in the listed missions in Campaign mode to get the corresponding ending: Ending 1 Best Pyrrhic Victory: Rescue Woods.

Celerium: Recover the Celerium Worm. Suffer With Me: Menendez is not able to manipulate Woods. Cordis Die: Save the President.

Judgement Day: Capture Menendez. Ending 2 Pyrrhic Victory: Rescue Woods. Old Wounds: Kill Kravchenko without resistance.

Time And Fate: Find intel; thoroughly search the compound. Karma: Karma dies. Cordis Die: Rescue the President.

Judgment Day: Capture Menendez. Ending 3 Pyrrhic Victory: Rescue Woods. Judgment Day: Kill Menendez. Ending 4 Worst Pyrrhic Victory: Woods dies.

Time And Fate: Thoroughly search the compound. You can also choose no perks from the perks list, and instead focus more on equipment and weapon attachments.

By default, you can choose three perks for your class, one from each slot. Wildcards allow you to choose one extra perk per slot for a total of six perks.

Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration.

There are also no Pro perks in the game. For example, a normal kill gets you points, but capturing a flag gets you points.

You will also get points when your teammates kill enemies while your UAV is active. You can equip a maximum of three Scorestreak rewards at the same time.

Your Scorestreak resets to zero when you die. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class.

If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades.

You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further.

For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments.

Each Wildcard uses 1 allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point.

However, this would leave you with only 1 point to spend on a weapon. For example, capturing an enemy flag gives you points, but with Hardline you get points.

Lightweight Perk 1 : Allows you to move faster than normal. You also take no damage from falling. Enemy player-controlled air support Scorestreak rewards also cannot target you normally.

Toughness Perk 2 : You flinch less when shot by the enemy. You can also aim faster after sprinting and recover quicker from melee strikes.

Extreme Conditioning Perk 3 : Allows you to sprint 2x longer than normal. Perk 1 Greed Wildcard : Allows you to choose one extra perk to the Perk 1 slot.

Some air support Scorestreaks can be player-controlled at anytime, which means they are still able to attack you if the AI is overridden.

Level 6 Sensor Grenade Tactical : While active, it emits a radar ping that detects any enemies in its radius. The UAV can be shot down by the enemy.

Hunter Killer Streak - points : Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle. Care Package Streak - points : Gives you a random Scorestreak reward.

The Care Package can also be hacked by the enemy team. Lightning Strike Streak - points : You can choose three locations on the map for a coordinated strike.

Dragonfire Streak - points : Allows you to remote-control a quadrotor droid that is equipped with a lightweight machine gun.

The Dragonfire is lightly armored, allowing it to easily be shot down by the enemy. Level 8 Fast Hands Perk 2 : Allows you to swap your weapons faster than normal -- equipment and grenades can also be used faster.

You can also safely throw back enemy grenades. It can be remote-controlled at anytime. It is so powerful that it can also destroy low-flying air support within its blast radius.

Level 12 Lodestar Streak - 1, points : Allows you to launch multiple missiles from the Lodestar aircraft at enemies on the ground.

Level 14 Engineering Perk 3 : Allows you to see all enemy equipment glowing red through walls. This perk also delays enemy explosives that were triggered by you.

You can also booby trap Care Packages or randomly change the Care Packages content, trying to get something better. Level 15 Guardian Streak - points : After the Guardian dish is deployed, it projects a microwave field that stuns enemies by slowing them down and making their vision blurry.

The RC-XD can be detonated at will, but enemies can also shoot to destroy it. This only reduces the effect and does not mitigate them completely.

Level 21 Stealth Chopper Streak - points : An advanced chopper that circles around the map hunting and killing enemies, but it does not appear on the enemy radar.

Level 23 Shock Charge Tactical : Electrocutes and stuns enemies that get near it. Level 24 Hellstorm Missile Streak - points : Allows you to remotely control one missile to the ground.

The missile can be scattered into a cluster bomb at will. This Wildcard does not allow you to carry any Lethal equipment.

While the EMP does not affect you, you still cannot call in Scorestreak rewards. It can also be remote-controlled at anytime.

The AGR is heavily armored and has a powerful machine gun and rocket launcher. Level 31 M27 AR Executioner Pistol Level 32 Flak Jacket Perk 1 : You take less explosive damage, which allows you to survive at full health most explosive weapons that are used directly against you.

The Counter-UAV drone can be shot down by the enemy. The Death Machine lasts until it runs out of ammo, even after dying. The Scorestreak can be reactivated, and the ammo count will resume where it left off.

Enemies killed leave Scavenger bags that can be picked up. Level 45 War Machine Streak - points : The War Machine is a semi-automatic grenade launcher with a six round magazine.

The War Machine works like the Death Machine -- it lasts until all the grenades have been used. Level 51 K-9 Unit Streak - 1, points : Spawns multiple attack dogs that hunt down enemy players.

Intel locations Search the indicated locations to find all 33 intel laptops. Mission 1: Pyrrhic Victory 1. Once you are in control and ordered to hunt down the mortar teams, you will get out of your carrier.

Eventually, you will reach an overturned armored transport, where you will be able to acquire mortar shells.

The intel is to the right of the truck. Once you are on the ship, climb up the ladder on the left. Move towards the front of the ship, and look in the corner to find the intel in a corner to your right.

During the retreat, you will pass by tall sniper towers. After your AI partner throws a smoke grenade, you will reach a second set of towers one tall and one small.

The intel is up on the perch of the smaller of the two sniper towers. Mission 2: Celerium 4. After the wing suit cutscene, you will reach a facility with lots of enemies.

After fighting up the hillside, you will reach a helipad where you encounter drones. After getting the objective to take control of a drone, a room will open up on your left.

The intel is inside on a table. Once you enter the underground facility, look to your left as you enter a room with a large staircase on the far end.

Just left of the entrance is a small reception desk through a window. The intel is sitting on a desk, which you can grab through the window.

Eventually, you will meet and rescue a scientist. Then, enemies will start appearing. After killing the enemies, go to the room that has opened up at the other end of the room you are in.

The room is directly opposite from where you are supposed to turn the keys at the same time. The intel is on a desk directly across from the entrance to the room.

Mission 3: Old Wounds 7. When the meeting ends inside the cave, look to your right before leaving. The intel is up against the wall, near three NPCs.

While on the horse, you will cross a lot of red flags marking ammo and weapon caches. Look for a red flag with a weapon crate behind it, and a giant rock sticking up behind the flag.

The intel is at the base of the flag. When you are ordered to take back the ammo dump, go back to a large ravine, with wood bridges stretching across it.

Before the first of these bridges, look for a small path leading up to a raised rocky area. Go up the path to find a cave.

Look to the right of the cave entrance to find the intel. Mission 4: Time And Fate When you are controlling Raul, go to the back of the burning barn, and look behind the wagon to find the intel.

When you begin the assault on the mansion, look to the right to see a bell tower. There are two ladders leading up to the top.

Climb up both ladders to find the intel about halfway up the second ladder. Jump off the second ladder to reach the small floor with the intel.

In the underground area, you will pass through a sunken drug lab full of cocaine. Inside, look to the far left side of the room to find an entrance leading into another small room with the intel on the right side, on a bench.

Mission 5: Fallen Angel This intel is in the room you start in. Just look to the right, and you will see it against the wall. After opening the gate and dodging the bus, look right for a small alcove with the intel on the ground.

Once you sneak past the drones and are out of the water, just walk straight to find the intel ahead. Mission 6: Karma After having your eyes scanned, go to the far right end of the server room.

The intel is on a desk, just right of the elevator. Once you are in the mall, look to your right as you pass a set of stairs for a store called "d'HO".

The intel is behind the service counter in the store. Once you go outside, past the bar, stay to the right side of the zone.

Hug the walls, and look for a small kiosk with a computer. It is a few feet in front of a neon sign that says "LKH" on it. The intel is next to the computer.

Mission 7: Suffer With Me After entering the warehouse through the skylights, cross the catwalks, and enter a small room with stairs leading down.

Before going down, look to the left to see shelves against the wall with the intel on once of the shelves. When entering a large open church area of the slums, look for a red building on the far left side of the slums with a large hole in the wall, and a burning dumpster outside of it.

The intel is inside the building. The building with the intel is also near a red building with a white sign that says "Gran Fans Herramientas".

When entering the next building, there will be a cutscene. The intel is just ahead in the next room, sitting on a metal table.

Mission 8: Achilles' Veil When the mission begins, do not exit the large courtyard you start in. Instead, look for stairs leading up into the tower on your left, before reaching the streets.

Go up the steps to find the intel on the floor. Once you gain control of the drones, go through the alley. Once you go around a corner, there will be an enemy shooting at you from a window.

The intel is in that room on the floor in the back left corner, behind some boxes. You will need to be standing on the boxes to get the intel.

Once you get out of town and are on the cliffside, there will be two white houses. The intel is on the roof of the second house.

Go up the exterior staircase on the right, and follow the outside balcony around to find a ladder to the roof.

The intel is on the left side of the roof. Mission 9: Odysseus Once you reach the bridge of the ship, you will be able to take control of turrets.

Look for the intel on a desk near the windows, on the right side of the room. After you find Briggs, you will reach a room full of computers.

Stay along the right side wall. There will be a staircase on your right. Go up the stairs, and the intel will be on your right on a small table.

On the ship's flight deck, you will see two VTOLs with their doors open. Look in the second VTOL the last plane; 63m from your objective to find the intel.

Mission Cordis Die Directly across from that sign is an exploded SUV, near a bus. The intel is on the ground next to the SUV.

Once you get out of the truck you were driving, go into the first doorway of the first building on your left. Once you are in the building, turn right.

You will see a desk on your left with computer monitors on it. The intel is on the desk. Go to the mall on your left, with a large "Dale's Jewelry" sign outside the main entrance.

Go up the stairs to find a t-shirt kiosk that says "Wes's" with the intel on the bottom shelf. Mission Judgement Day Once you leave the area you start in and go up a level, go to the right, and look ahead for a two-story building with a "27" on the side.

Go upstairs in that building to find the intel on a desk on your right. Once you reach the control room with a lot of computers and giant screens on the walls, go up the middle set of stairs.

Once you go up three short levels, go down the aisle on your left. The intel is on a desk to your left, next to a computer monitor.

When you reach a circular room that has two staircases going up and two staircases going down, take one of the staircases down.

Hug the wall it does not matter which way you go to find the intel on a crate. Change the default setting from "Normal" to "Best" to reduce lag and improve hit detection.

Atari Easter Egg While playing on the Nuketown map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds.

The mannequins spawn randomly each time. It is much easier to do this with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro "Activision" logo on it.

Interact with it to play four different Atari games: H. O, Kaboom! Avenged Sevenfold Easter Egg Successfully complete the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold.

Thor's Hammer Easter Egg In Mission 2: Celerium, you will start facing an objective above a bunker entrance at the beginning of the mission.

Turn around, and hug the left wall. After going a short distance, there will be a small cave on the left.

Inside the dark cave is Thor's Hammer embedded in rock. Use the thermal scope and flash bang grenades to see the hammer's outline since the cave is very dark.

Secret song in Buried "Vengeance" DLC Find the three hidden teddy bears on the Buried map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.

Once you activate all three teddy bears, the "Always Running" secret song by Kevin Sherwood and Malukaha will begin playing.

The first teddy bear can be found after dropping into the cave and sliding through the passage. You will land near a Quick Revive machine.

Just as you land, turn right, and look in the dark corner to find it. The second teddy bear is inside the candy shop. Open the point door to get inside, and look inside the barrels straight ahead.

Most are empty, but one near the center is full of candy. Just left of that barrel is the teddy bear. The third teddy bear is located inside the haunted mansion.

The only way to reach this area is with the help of Leroy the mutant hillbilly, which you must free from the prison and give booze to get him to go on a rampage and destroy the gate leading to the haunted mansion.

Enter the room downstairs with the perk machine, and look in the dark corner by the bookshelf and love seat to find the teddy bear.

Secret song in Die Rise "Revolution" DLC Find the three hidden teddy bears on the Die Rise map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.

Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found by, starting from the first spawn point, turning left as you exit the double doors with the dragon statues, and jumping down through the broken wall into the wrecked stairwell.

Cross the interior room to the shelves opposite the stairs into the store. The teddy bear is on a shelf, above a fallen mannequin.

The second teddy bear can be found by taking the stairs into the fallen chunk of skyscraper that is left upside-down.

Climb up the red beam to the upper floor right of the stairs leading down. The teddy bear is sitting upright near the ledge.

The third teddy bear can be found by crossing the building gap to reach the power room. Look inside the concrete sweat shop full of sewing machines.

As you enter through the double doors, from the ruined side of the skyscraper, look for a desk lit by a lamp on the left wall.

The teddy bear is under a sewing machine, covered in blood. Once you activate all three oil cans, the "Rusty Cage" secret song by Johnny Cash originally performed by Soundgarden will begin playing.

The first oil can is inside the library, in the back right corner. Look on the shelves for a dark canister.

The second oil can can be found inside a small infirmary on the way to the roof. Look on the desk for a can leaning against the wall, across from the bath tubs.

The third oil can can be found by going outside on the dock with the boat, and looking for the Tommy Gun purchase location on the outer wall, then go left and straight down.

Follow the chain link fence to find the oil can hidden behind a tall wooden crate. Take the steps down to the showers, and unlock the door to the Citadel tunnels.

Go down the steps, and break open the lock protecting a digital number display. Then, enter the Afterlife by using the electricity box at the top of the spiral stairs.

Use your attack to enter a code into the display at the bottom of the steps. First, enter "" as a code, then enter "" as a code. The "Where Are We Going?

Secret song in Nuketown Zombies Find the three hidden teddy bears on the Nuketown Zombies Nuketown map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.

The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front.

Travel through the house, and turn left at the shed at the edge of the map. Look for a narrow split in the fence to find it.

The third teddy bear is upstairs, in the yellow house opposite the sign. Go up the stairs, then turn around to find a bunk bed. It is on the top bunk.

The first is located in Freigh's head the robot over the church. The second one is in the staff room under the Pack-A-Punch machine; follow the wooden planks.

The third one is in Agartha, near the fire staff portal. Secret song in Origins "Apocalypse" DLC Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing X until you hear a sound.

Once you activate all three green rocks, a secret song will begin playing. The first green rock can be found in the spawn room at the corner near the Generator Room 3 door.

Skip to content World Sports Exchange. World Sports Exchange März 23, by admin. Lotto Spielen Mittwoch.

Man Utd Transfer Live. Related articles. Lotto 6aus49 Quoten. Casino Altdorf Landshut. Paypal Auf Konto.

Alle Spiele Zu Zweit. Kennen Top Guide. All Netent Casinos List Alle Amerikanische Präsidenten. Free Online Bonus Casino. Where To Use Skrill.

Storey stellt das System, das er auch selbst und mit gutem Erfolg in der Praxis anwendet, anhand von gespielten Partien vor.

In der Kommentierung überwiegen die Textpassagen ganz eindeutig gegenüber den Zuganalysen, die man passagenweise sogar als selten eingebracht bezeichnen kann.

Dies belegt, dass es dem Autor darum geht, dem Leser grundlegende Fähigkeiten zu vermitteln, einen generalisierenden Überblick zu geben und auch das Gefühl des Lesers zu entwickeln oder zu schärfen, damit er nach Strukturen in der eigenen Partie entscheiden kann.

Mir ist kein Werk bekannt, das sich in dieser oder in einer ähnlichen Weise mit der oben genannten Initialzugfolge als universelles Eröffnungssystem beschäftigt, also quasi als "System aus allen Lagen".

Insofern möchte ich "the sniper" ein Alleinstellungsmerkmal verleihen. Es ist in Englisch geschrieben, aber leicht verständlich. Das Partienverzeichnis umfasst 70 Beispiele, eine Fernpartie ist nicht dabei.

Ein ordentliches Variantenverzeichnis hilft dem Leser bei der Orientierung im Buch. Wem kann ich dieses Buch zum Kauf empfehlen?

Demjenigen, der ohne breite Theoriekenntnisse der eigenen Partie den Eröffnungsstempel aufdrücken möchte.

Dem an Neuland interessierten Spieler. Dem Spieler, der über Transposition aus dem "sniper-" System die Partie in ein anderes System, das sonst schwerer zu erreichen wäre, lenken möchte.

Dem Spieler, der mit Schwarz den Gegenüber frühzeitig aus der Theorie zwingen möchte. Das Buch ist gut und wäre ohne die "militärischen Anleihen" gewiss nicht schlechter gewesen.

Mehr von Everyman. Hippopotamus 1 item. Charlie Storey.

sniper – der scharfschütze

0 comments